Something to keep in mind about the Lunalings: their strength multiplies at night, so be sure to get a good amount of pips for them as you continue to play, so you are able to smoothly progress the game without having to take a break and find/buy some Lunaling pips. After a cutscene, you will have the Lunalings.ĭestroy the crystals on the left to clear the path, then go over to the growth just to the right of Aatto. Then, return to Aatto, retrieving any Spritelings you see along the way, and talk to him. Then, before returning to Aatto be sure you have that jar of honey we made earlier in your bag, go to camp and get it from your stash if needed. Use your Spritelings to return this piece to Aatto. Burn the dry brambles and here you will find another piece for the flute. Move the ramp, go down it, then to the left you will find the second pile of sticks for the bridge, have your Spritelings work on that while you and what's left of your Spritelings go to the right. Toss your Spritelings on the pile of sticks for the bridge and go to the right some more and down. Next, go to the right side and hop down the broken ladder from here. Go back through the log tunnel, get Wake and your Spritelings and use them to move this piece for the flute and they will take it back to Aatto. Once up there, high power the Spritelings to you then toss them over the low part of the fence onto the switch to lower the gate. With Kirby, go back down to the brown crud and walk up through it until you spot the log tunnel to squeeze through (it can be seen where we just defeated those enemies, which may help you locate it). On the right, across the valley, is an island - you will need to toss 5 Spritelings over. Activate the windmill to lower the gate, then defeat these enemies. Go back to the right and up to where the windmill was fixed. Once we fix his flute, we will have the Lunalings to follow us around (you can see them scattered asleep around him). Toss 4 Spritelings onto the windmill piece to have them fix it. Once awake, go up and to the left around the water. Follow your Emberlings and reclaim them then sleep and save at camp. This is one of many pieces needed to open the cave which contains the last artifact. Once completed, go to the right, defeat the Blazeblops then use Emberlings to move the piece of rock. The other pile of sticks is just to the left. Go to the left, burn the dry brambles and send some Spritelings up with the bubbles to start the bridge. Hop down and activate the wood switch to open the gate. Use the Shiverlings to destroy the frosted buds on the left, then squeeze through the log tunnel with Kirby. From the warp point, head up and go up the ramp.
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